Proyección inmersiva

This paper presents the development of an inexpensive virtual immersive system of three projections. It describes the tools used for design process, development and creating it. The scope of this project is to develop a three-view immersive system where perspective projection changes according to t...

Descripción completa

Autor Principal: Balanta Zamora, Sebastián
Otros Autores: Galvis Sánchez, Juan Felipe
Formato: info:eu-repo/semantics/bachelorThesis
Idioma: spa
Publicado: Universidad de San Buenaventura - Cali 2016
Materias:
Acceso en línea: http://hdl.handle.net/10819/3118
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Sumario: This paper presents the development of an inexpensive virtual immersive system of three projections. It describes the tools used for design process, development and creating it. The scope of this project is to develop a three-view immersive system where perspective projection changes according to the movement and position of the user’s head. The virtual world was created using Unity3D, this software allowed the integration of FaceTrackNoIR used to estimate the position of the user's head and get the necessary angles to change the perspective projection according to those values in the virtual world using only a webcam. Also, this document describes the steps to create an algorithm that can perform the same pose estimation as FaceTrackNoIR.