Proyección inmersiva
This paper presents the development of an inexpensive virtual immersive system of three projections. It describes the tools used for design process, development and creating it. The scope of this project is to develop a three-view immersive system where perspective projection changes according to t...
Autor Principal: | Balanta Zamora, Sebastián |
---|---|
Otros Autores: | Galvis Sánchez, Juan Felipe |
Formato: | info:eu-repo/semantics/bachelorThesis |
Idioma: | spa |
Publicado: |
Universidad de San Buenaventura - Cali
2016
|
Materias: | |
Acceso en línea: |
http://hdl.handle.net/10819/3118 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Sumario: |
This paper presents the development of an inexpensive virtual immersive system of three projections. It describes the tools used for design process, development and creating it.
The scope of this project is to develop a three-view immersive system where perspective projection changes according to the movement and position of the user’s head.
The virtual world was created using Unity3D, this software allowed the integration of FaceTrackNoIR used to estimate the position of the user's head and get the necessary angles to change the perspective projection according to those values in the virtual world using only a webcam.
Also, this document describes the steps to create an algorithm that can perform the same pose estimation as FaceTrackNoIR. |
---|