Instructivo multimedia de aprendizaje para la construcción de objetos 3D para videojuegos casuales
This degree project brings together concepts and techniques related to the construction and development of 3D objects for casual video games, where the main objective is to generate through this project a multimedia instructor supported in a method, so that students of the Multimedia Engineering pro...
Autor Principal: | Aguirre Jiménez, Leslie Gicela |
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Otros Autores: | Palomino Arévalo, Stephanie |
Formato: | info:eu-repo/semantics/bachelorThesis |
Idioma: | spa |
Publicado: |
Ingenierias
2017
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Materias: | |
Acceso en línea: |
http://hdl.handle.net/10819/4311 |
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Sumario: |
This degree project brings together concepts and techniques related to the construction and development of 3D objects for casual video games, where the main objective is to generate through this project a multimedia instructor supported in a method, so that students of the Multimedia Engineering program have A document with specifications to strengthen the 3D area in the University.
The method is complemented and supported throughout the process of creating a 3D object, from the idea and sketching to its correct implementation in a video game engine in this case Unity 3D. In addition, we present a chapter dedicated to the development and application of this method in 3D modeling software (Blender) and consequently the production of an instruction with multimedia contents such as augmented reality, which summarizes all the concepts and techniques applied during the process. |
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