Implementación de un sistema de sonido aplicando WFS

When we are finding implement or acquire a sound system, exist different options to choose, given that each one of system shows advantages and disadvantages for the other ones, being the versatility, the cost and the utility points to evaluate and make a better choice. Now, when it is talking about...

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Autor Principal: Múnera López, Gloria Helena
Otros Autores: Buitrago Muñoz, Sebastián Camilo
Formato: info:eu-repo/semantics/bachelorThesis
Idioma: spa
Publicado: Universidad de San Buenaventura - Cali 2017
Materias:
Acceso en línea: http://hdl.handle.net/10819/4605
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Sumario: When we are finding implement or acquire a sound system, exist different options to choose, given that each one of system shows advantages and disadvantages for the other ones, being the versatility, the cost and the utility points to evaluate and make a better choice. Now, when it is talking about recreate sonorous environment, is evident the systems of 3D sound are more efficient because the techniques employed, allow generate three-dimensional effects. Some of these are the binaural systems, VBAP and WFS. Wave Field Synthesis (WFS) is a technique that used speaker array to simulate virtual source in a big listen out zone, been better than other available systems. About realism and acoustic dive, the WFS easily could do it. That make the WFS more efficient to play 3D sound.The WFS theory, was propose at the end of 80 and begin 90, some of the first prototypes of these systems start to implement on the XXI age, discovering new limits and problems that never been contemplate. In this project is studied the WFS theory, it’s beginnings, it’s limits, it’s components. The final object is shows a design of WFS sound system implemented with it’s code to controlled and enjoy the system in a virtual medium.