Diseño de un videojuego que sirva de apoyo para la enseñanza de las matemáticas en niños regulares de 5 a 8 años

This work of degree aims at the implementation of emerging technologies such as cell phones or tablets as teaching elements for mathematics trying to contribute to the improvement in understanding of them by children, also propose a rethinking of how it looks the technologies in the classroom and pr...

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Autor Principal: González Rivera, Byron Henry
Otros Autores: Jiménez Salazar, Juan Pablo
Formato: info:eu-repo/semantics/bachelorThesis
Idioma: spa
Publicado: Universidad de San Buenaventura - Cali 2018
Materias:
Acceso en línea: http://hdl.handle.net/10819/5571
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Sumario: This work of degree aims at the implementation of emerging technologies such as cell phones or tablets as teaching elements for mathematics trying to contribute to the improvement in understanding of them by children, also propose a rethinking of how it looks the technologies in the classroom and propose different ways that allow us to learn the knowledge in a more dynamic and entertaining way, in addition to showing the ludic benefits that a videogame can have. The Montessori method was used as a learning methodology since studies confirm that better results are obtained in teaching and better potentiate children's abilities to build and design a video game with which it can be used as a playful and didactic tool that can be used by the teachers as support in the classroom.