Los videojuegos como herramienta psicoeducativa alternativa, al servicio del desarrollo del aprendizaje en los adolescentes –Estado del arte–
The technological advances and the massive propagation of video games have caused great interest inside the scientific community, thus promoting new research for areas such as Medicine, Education, Psychology and Sociology. In addition, great debates have been generated regarding the benefit or the h...
Autor Principal: | Cadavid Jaramillo, Andrés |
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Otros Autores: | Restrepo Escobar, Pablo Antonio |
Formato: | info:eu-repo/semantics/bachelorThesis |
Idioma: | spa |
Publicado: |
Psicología
2018
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Materias: | |
Acceso en línea: |
Cadavid, A., & Restrepo, P. (2019). Los videojuegos como herramienta psicoeducativa alternativa, al servicio del desarrollo del aprendizaje en los adolescentes –Estado del arte–. (Trabajo de grado Psicología). Universidad de San Buenaventura Colombia, Facultad de Psicología, Medellín |
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Sumario: |
The technological advances and the massive propagation of video games have caused great interest inside the scientific community, thus promoting new research for areas such as Medicine, Education, Psychology and Sociology. In addition, great debates have been generated regarding the benefit or the harm that video games can bring to its users.
Much of the research points to concern about the possible negative effects generated by using video games; however, there are other studies that even propose the implementation of them within classrooms as it is demonstrated, through their use, a significantly increasing of cognitive abilities and making it clear that these can be a potential tool for learning development |
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