Transmedia Narrative as an Experience of Collective Intelligence Simulation. The case of Atrapados (Trapped)

This article describes and analyzes the transmedia experience of the research project “Simulator IC, a transmedial test scenario for the simulation of collective intelligence”, in which the ability of four fictional artifacts was explored, —literary text, comic, videogame and role-playing game— gene...

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Autor Principal: Rodríguez Ruíz, Jaime Alejandro
Otros Autores: López Peinado, Laura D., González - Gutiérrez, Luis Felipe
Formato: info:eu-repo/semantics/article
Idioma: spa
Publicado: Pontificia Universidad Javeriana - Facultad de Comunicación y Lenguaje 2015
Acceso en línea: http://revistas.javeriana.edu.co/index.php/signoypensamiento/article/view/15166
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Sumario: This article describes and analyzes the transmedia experience of the research project “Simulator IC, a transmedial test scenario for the simulation of collective intelligence”, in which the ability of four fictional artifacts was explored, —literary text, comic, videogame and role-playing game— generated from the transmediation of a literary source to develop sensitivity in resolving problems with characteristics linked to collective intelligence. The research method was mixed, with a main qualitative component and a quantitative one —observational methodology—. When a measurement of the collective intelligence gradient of the participants was performed upon contact and interaction with various problem simulation strategies —artifact combination according to a specific experimental design—, it was found that the complete transmedia experience, ie. Interaction with the four artifacts, enhances the effects and benefits the simulation with individual artifacts.