Desarrollo de un videojuego como herramienta de aprendizaje lógico y del proceso básico de la programación para niños de 7 a 11 años
In order to know the importance of educational technology in the pediatric population, this research develops from the Multimedia Engineering, about videogames as a transcendental tool in education today, as it allows develop and encourage the logic of children and their learning in a playful and ex...
Autor Principal: | Sandoval Espinosa, Michael Stiven |
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Otros Autores: | Libreros Vélez, Raúl Hernando |
Formato: | info:eu-repo/semantics/bachelorThesis |
Idioma: | spa |
Publicado: |
Universidad de San Buenaventura - Cali
2016
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Materias: | |
Acceso en línea: |
http://hdl.handle.net/10819/3107 |
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Sumario: |
In order to know the importance of educational technology in the pediatric population, this research develops from the Multimedia Engineering, about videogames as a transcendental tool in education today, as it allows develop and encourage the logic of children and their learning in a playful and experiential manner, based on the above is essential to consider aspects such as the evolution of the game, types and use on the web. It is clear that one of the objectives seeking children who are between 7 and 11 years old are interested to know the basic process of programming through video games, a topic of great attraction for the infant, however for achieve this was important to know about the processes and types of children's learning through cognitive theory
Piaget, leading to the development of research author. To end the investigation accompanied most areas of Multimedia Engineering and considering the Process Model Engineering Usability and Accessibility, is able to create the game that promises to meet the above objectives. |
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