Diseño de usabilidad y experiencia de usuario para una herramienta didáctica tipo juego orientada a la mejora de los procesos de motivación en el aprendizaje de programación básica
In engineering the high rates of university dropout in the first semesters are related with the weaknesses in the basic concepts for the creation of algorithms or the development and practice of programming, which directly influence the motivation of the students. The gamification is a technique tha...
Autor Principal: | González Vásquez, Luisa Brigitte |
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Otros Autores: | Bóxiga Acero, Paola Andrea |
Formato: | info:eu-repo/semantics/bachelorThesis |
Idioma: | spa |
Publicado: |
Universidad de San Buenaventura - Cali
2018
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Materias: | |
Acceso en línea: |
http://hdl.handle.net/10819/6166 |
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Sumario: |
In engineering the high rates of university dropout in the first semesters are related with the weaknesses in the basic concepts for the creation of algorithms or the development and practice of programming, which directly influence the motivation of the students. The gamification is a technique that uses own tools of the games to increase the interest, motivation and the commitment of people regarding a specific topic. Language Conquers is a research project that proposes the development of a web gamified application with the aim of maintaining the interest of students for learning and practice of programming through didactic and mechanical game tools to help students to generate positive experiences in terms of programming, for which we will use concepts of usability, user experience and gameplay, which will be evaluated within the application. This degree project presents the information in terms of justification, explanation and the development process of the Language Conquers research project. |
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