Revista digital sobre los juegos populares en la ciudad de Quito
Modernity, capitalism and new cultural industries have caused popular games to be relegated from the social imaginary of the people, placing as a fundamental pillar of life the use of ICTs as the computer, cell phones (applications) and electronic games as a way of mass entertainment of the youngest...
Autor Principal: | Garzón Vera, Giovanny Javier |
---|---|
Otros Autores: | Hernández Valladares, Bryan Hernan |
Formato: | bachelorThesis |
Idioma: | spa |
Publicado: |
2018
|
Materias: | |
Acceso en línea: |
http://dspace.ups.edu.ec/handle/123456789/15044 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Sumario: |
Modernity, capitalism and new cultural industries have caused popular games to be relegated from the social imaginary of the people, placing as a fundamental pillar of life the use of ICTs as the computer, cell phones (applications) and electronic games as a way of mass entertainment of the youngest members of a community, generating spaces for socialization to be excluded from the daily life of citizens and at the same time losing the communicative interaction between the subjects of a society.
Video games and massive-digital entertainment applications are part of the current communication and interaction trends of the cultural industries, which due to their practice have transformed popular culture into a culture of consumption, endangering the identity and culture of the neighborhoods of Quito. In recent years, popular games have been displaced by young people due to the daily and massive use of electronic devices and new technologies.
Popular Games: Tradition and Culture is a digital magazine that tries to revalue the culture and traditions of the games that are still practiced in the neighborhoods of the city. The spin, national ball, kite, rumi, coconuts, wooden cars, ecuavoley and the indor soccer are part of the content of the cultural magazine, by the technological era are not practiced by people, moving them towards the historical memory of the playful context and Quito social |
---|