Producto audiovisual realidad social de la cultura Hardcore Gamer en el Centro Norte de la ciudad de Quito
In our titling work we search the way to create an audiovisual product, in wich you can to visualize and understand the hardcore gamer culture. The arise and understanding of this youth culture, which in recent times has had a great reception by the Ecuadorians, from a neutral point of view, where t...
Autor Principal: | Gomezjurado Puente, Nicolás Daniel |
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Otros Autores: | Zambrano Jarrín, Raúl Vladimir |
Formato: | bachelorThesis |
Idioma: | spa |
Publicado: |
2017
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Materias: | |
Acceso en línea: |
http://dspace.ups.edu.ec/handle/123456789/14559 |
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Sumario: |
In our titling work we search the way to create an audiovisual product, in wich you can to visualize and understand the hardcore gamer culture. The arise and understanding of this youth culture, which in recent times has had a great reception by the Ecuadorians, from a neutral point of view, where the viewer can draw their own conclusions. The relation between subjet and machine has led us to new communication tendencies in the current era. Resulting in the birth of new digital cultures. For our study we have focused on a culture little known and investigated called
The relationship of the subject – technology has taken new communication tendencies in this generation, resulting new digital cultures to form. These studies have been the focus of a culture not very known nor investigated, named hardcore gamer. Its our wish to visualize the actors that are part of this culture building. Starting from the digital, shaving the relationship with video games, inter communication practices, technology dependent, the tendency of a media society and the construction of its identity to start a culture that is understood from the subject (net), social (relationship), objective (culture). |
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