Games and Digital Culture… What Lies Behind on-line Games?
This article is the result of research work (still in progress) on state of the art Mass Multiplayers Online Games (mmolg), in an attempt to build a theoretical and methodological descriptive framework of mmolgs that synthesizes the main approaches and problems susceptible of study on the knowledge...
Autor Principal: | González Romero, Nadya; Pontificia Universidad Javeriana, Bogotá - Colombia |
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Otros Autores: | Salazar, Adriana; Pontificia Universidad Javeriana, Bogotá - Colombia, Velásquez, Alcides; Pontificia Universidad Javeriana, Bogotá - Colombia |
Formato: | info:eu-repo/semantics/article |
Idioma: | spa |
Publicado: |
Pontificia Universidad Javeriana - Facultad de Comunicación y Lenguaje
2009
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Materias: | |
Acceso en línea: |
http://revistas.javeriana.edu.co/index.php/signoypensamiento/article/view/4542 |
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Sumario: |
This article is the result of research work (still in progress) on state of the art Mass Multiplayers Online Games (mmolg), in an attempt to build a theoretical and methodological descriptive framework of mmolgs that synthesizes the main approaches and problems susceptible of study on the knowledge so far produced vis-à-vis this cultural phenomenon. The research team is constituted by lecturers in charge of four research groups of the School of Language and Communications, i.e. Language and Cognition; Information Sciences, Society, and Culture; Communications and Media, Culture, and Learning; and Information Society. |
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