Games and Digital Culture… What Lies Behind on-line Games?

This article is the result of research work (still in progress) on state of the art Mass Multiplayers Online Games (mmolg), in an attempt to build a theoretical and methodological descriptive framework of mmolgs that synthesizes the main approaches and problems susceptible of study on the knowledge...

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Autor Principal: González Romero, Nadya; Pontificia Universidad Javeriana, Bogotá - Colombia
Otros Autores: Salazar, Adriana; Pontificia Universidad Javeriana, Bogotá - Colombia, Velásquez, Alcides; Pontificia Universidad Javeriana, Bogotá - Colombia
Formato: info:eu-repo/semantics/article
Idioma: spa
Publicado: Pontificia Universidad Javeriana - Facultad de Comunicación y Lenguaje 2009
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Acceso en línea: http://revistas.javeriana.edu.co/index.php/signoypensamiento/article/view/4542
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Sumario: This article is the result of research work (still in progress) on state of the art Mass Multiplayers Online Games (mmolg), in an attempt to build a theoretical and methodological descriptive framework of mmolgs that synthesizes the main approaches and problems susceptible of study on the knowledge so far produced vis-à-vis this cultural phenomenon. The research team is constituted by lecturers in charge of four research groups of the School of Language and Communications, i.e. Language and Cognition; Information Sciences, Society, and Culture; Communications and Media, Culture, and Learning; and Information Society.