La influencia de las competencias comunicativas en el desempeño dentro de un videojuego. Una exploración desde los niños sordos usuarios de lengua de señas

Objective: determine the influence of the communicative competences in the performance of a video game in a group of deaf children who are users of sign language. Method: empirical, analytical, cross-cutting, quasi-experimental, with descriptive – diagnosis reach. A non-probabilistic sample of 195 d...

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Autor Principal: Cárdenas Ortiz, Alejandra
Otros Autores: Posso Herrera, Andrés Eduardo
Formato: info:eu-repo/semantics/bachelorThesis
Idioma: spa
Publicado: Universidad de San Buenaventura - Cali 2017
Materias:
Acceso en línea: http://hdl.handle.net/10819/4913
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Sumario: Objective: determine the influence of the communicative competences in the performance of a video game in a group of deaf children who are users of sign language. Method: empirical, analytical, cross-cutting, quasi-experimental, with descriptive – diagnosis reach. A non-probabilistic sample of 195 deaf children and youth, 5 and 23-year-old users of sign language enrolled from first grade to fifth grade of primary school who are from Cali, Bogotá, Medellín and Cartagena. The study of case of an 8-year-old deaf deep girl, user of Colombian Signs Language, about the development of the symbolic function and role play. Results: the communicative competences of the battery SONAR, the following the instructions task is statistically meaningful in relation to the others and influential in the deaf children’s performance on the VISOR video game. The copy drawings task is an indicator of the communicative competences considered as a development predictor. In the study of the case, the deaf girl manifests the development of the symbolic function at the level of the situation and representation; she is also able to access to the role play.