Método de desarrollo de objetos virtuales de aprendizaje (OVA) para personas con discapacidad visual
The development of new technologies has revolutionized the way in which man communicates and interacts thanks to electronic devices. One form of interaction with these devices is virtual or online education, which is adapted to the needs and times of the student. This type of education requires that...
Autor Principal: | Perea Pinilla, Hail |
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Formato: | info:eu-repo/semantics/masterThesis |
Idioma: | spa |
Publicado: |
Universidad de San Buenaventura - Cali
2018
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Materias: | |
Acceso en línea: |
http://hdl.handle.net/10819/6743 |
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Sumario: |
The development of new technologies has revolutionized the way in which man communicates and interacts thanks to electronic devices. One form of interaction with these devices is virtual or online education, which is adapted to the needs and times of the student. This type of education requires that architects and software developers create educational platforms and author tools, which in turn allow the generation of Virtual Learning Objects (OVA). This is how the OVAS have allowed teachers and educational institutions to implement interactive programs and courses using the internet as a dissemination body, benefiting a large part of the actors in the educational community. This has led to virtual education becoming increasingly important in the educational and labor context. However, despite technological advances, there are barriers to access to virtual learning courses for people with some type of visual disability, because the OVAS used in this type of online courses are not focused for this type of people'. This paper presents a method of developing OVAs for people in a condition of visual impairment, which articulates methodological elements, principles of user-centered design, usability principles and features of hardware and software for access to optimal content for these types of people. ' For the evaluation of the proposed method, in the first instance three OVAS were developed in which aspects of accessibility and usability were evaluated in tests with real users. |
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