Estudio de procedimientos y algoritmos para el reconocimiento automático de las cartas de un jugador de 40 no vidente
This paper makes a research focused on people with visual disabilities have been discriminated over the years and they have resigned their rights into the community. This paper pretends to promote social inclusion to people with visual impairments by means of card games. Specifically a popular game...
Autor Principal: | Gualli Ushiña, René Fernando |
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Otros Autores: | Angamarca Pupiales, Oscar Santiago |
Formato: | bachelorThesis |
Idioma: | spa |
Publicado: |
2017
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Materias: | |
Acceso en línea: |
http://dspace.ups.edu.ec/handle/123456789/13371 |
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Sumario: |
This paper makes a research focused on people with visual disabilities have been discriminated over the years and they have resigned their rights into the community. This paper pretends to promote social inclusion to people with visual impairments by means of card games. Specifically a popular game in Ecuador called "Cuarenta" which will be assisted by auditive notifications coming from a computer. In order to get the required attributes to obtain a digitalized image, this project is based on new procedures and robust algorithms of artificial vision, and artificial multi-layer neural network training for automatic card recognition. Applying this techniques; at a preset designed environment, it is possible to automatically recognize a card with a reliability greater than 85% and increasing its reliability to 94.7% if artificial light is included. All of these features can be achieved using open source software as Open CV, Qt Creator and C++, under an implementation platform Arch Linux. |
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